files are automatically compiled when you open the scene in Maya, and when you render the scene locally.
So in most cases it works the same as other custom shaders. The build Zync is using for rendering is only built upon R18 and therefore that is the only officially supported build.
Once the changes are made to the environment variable do restart Maya in order for the new values to take effect. Distributed Render is currently only possible for standalone VRay file renders, exported from Maya.
Please also note that use of preemptible instances is not recommended for Distributed Render jobs.
Due to the highly complex nature of rendering, before submitting a full job to Zync, please test with a single frame to ensure the render is working properly.
Service credits will be given in cases of failed jobs where Zync is the cause of the failure provided you have run a successful test frame prior to launching the full job. Google is not obligated to extend a credit to any customer. You are charged for storage until you delete your data. If your organization requires the use of HTTP proxy, then see the This should only be done under extreme circumstances as it a) causes you to lose progress on any tasks which are mid-render and b) causes the job to repeat its startup phase, including file check (though unchanged files will not need to be reuploaded). Make sure you have the Zync client application installed, you are logged in and it's running on the client machine.
To submit from within Maya, select the Thinkbox shelf and press the green button there.
They last for up to 60 days, or until the credits have been spent (whichever happens first).
Advanced Alembic Options To run a Fluid Caching Job, select the Fluid Caching Job type.
This job will cache selected fluids in a Maya scene.
If using Draft for the assembly, you will need a Draft license from Thinkbox.
Otherwise, the output formats that are supported are BMP, DDS, EXR, JPG, JPE, JPEG, PNG, RGB, RGBA, SGI, TGA, TIF, and TIFF.